DESKTOP
1440 <
991 >
767 >
478 <
Bel Wang

Serious Games Designer

I am an indie developer with experience working on both digital games and board games. I am drawn to games that do more than just entertain. I believe that games are a very powerful medium, capable of creating real change in the world. My areas of interest include educational games and empathy games.

I am currently...

  • Interning @ IndieCade
  • Volunteering @ Games For Change
  • Working on my Undergraduate Honours Project @ Carleton University under the supervision of Eddie Melcer
Currently seeking game design / game development internship based in the US, starting Fall 2025.

Projects

Game trailer seen above.

Against the Tide: Stories of Kiribati’s Climate Resilience

Project Manager
Game Design
Narrative Design
Game Programming
Game Writing
Level Design
Submission to IndieCade's Climate Jam 2025.
Created as part of IndieCade's Game Design Internship.
A narrative-driven hidden object game set in Kiribati, a Pacific island nation navigating the everyday impacts of a changing climate. Each scene draws from real stories shared by members of the community. Through play, you uncover personal and cultural objects while listening to firsthand accounts and witnessing the tangible effects of rising seas. Paired with curated media coverage, these standalone moments spotlight the lived reality behind the headlines and offer meaningful ways to support climate justice and relief efforts in Kiribati.
Genre: Hidden Object
Engine: Unity 6.1
Team Size: 11
Duration: Development follows a 5-week sprint, beginning June 13, 2025 and ending July 18, 2025.

OVERVIEW & Breakdown of Sprints >
PLAY ON ITCH >
2-week progress update seen above.

Honours Project (In Progress)

Game Programming
Game Design
Narrative Design
Game Writing
A narrative exploration game that aims to:
  1. Provide an immersive experience of the challenges faced by people with ADHD
  2. Provide insight into why ADHD-related behaviours occur (e.g. chronic lateness, difficulty finishing tasks)
  3. Explore the emotional impact of stigma from others as well as internalized stigma
  4. Foster empathy and compassion for people with ADHD
Genre: Narrative Exploration
Engine: Unity 6.1
Team Size: 1
Duration: In development since May 2025; expected duration of 4 months

What is an honours project? >
Initial proposal>
PLAYABLE DEMO AVAILABLE ON ITCH SOON.

Behind The Screen

Game Design
Narrative Design
Game Writing
Behind The Screen is a game about understanding people's feelings, speaking up when something feels wrong, and being a good friend.
You're the Dungeon Master for a group of long-time friends and have recently invited your friend’s partner to join your game, but they begin to show signs of being in an unhealthy controlling relationship.
Genre: Visual Novel
Engine: Godot Engine 4.4
Team Size: 4
Duration: 3 weeks

OVERVIEW & Documentation>
Play On ITCH >

Function Wizard
(Vertical Slice)

Game Design
Level Design
Game Programming
An educational game teaching function transformations.
You are attending wizarding school. You will learn to direct your spells by visualizing function graphs, using function transformations to determine the path your spell travels.
Genre: Educational
Engine: Godot Engine 4.3
Team Size: 3
Duration: 1 week

overview & documentation >
play on itch >
Centim Project Thumbnail

Click, Knock, Bypass (Prototype)

Game Design
An educational board game prototype.
Players take on the roles of red teamers (attackers) and blue teamers (defenders). The goal of the blue team player is to protect their business from security breaches by investing in defenses. The goal of the red team is to bypass those defenses using a mix of social engineering and IT exploitation tactics.
Genre: Educational
Team Size: 5
Duration: 2 weeks

overview & Documentation >
play (OPENs rules and setup info) >