Game trailer seen above.
Against the Tide: Stories of Kiribati’s Climate Resilience
Project Manager
Game Design
Narrative Design
Game Programming
Game Writing
Level Design
A narrative-driven hidden object game set in Kiribati, a Pacific island nation navigating the everyday impacts of a changing climate. Each scene draws from real stories shared by members of the community. Through play, you uncover personal and cultural objects while listening to firsthand accounts and witnessing the tangible effects of rising seas. Paired with curated media coverage, these standalone moments spotlight the lived reality behind the headlines and offer meaningful ways to support climate justice and relief efforts in Kiribati.
Genre: Hidden Object
Engine: Unity 6.1
Team Size: 11
Duration: Development follows a 5-week sprint, beginning June 13, 2025 and ending July 18, 2025.
Engine: Unity 6.1
Team Size: 11
Duration: Development follows a 5-week sprint, beginning June 13, 2025 and ending July 18, 2025.
OVERVIEW & Breakdown of Sprints >
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