Overview

Game Title
Against the Tide: Stories of Kiribati’s Climate Resilience
Elevator Pitch
A narrative-driven hidden object game set in Kiribati, a Pacific island nation navigating the everyday impacts of a changing climate. Each scene draws from real stories shared by members of the community. Through play, you uncover personal and cultural objects while listening to firsthand accounts and witnessing the tangible effects of rising seas. Paired with curated media coverage, these standalone moments spotlight the lived reality behind the headlines and offer meaningful ways to support climate justice and relief efforts in Kiribati.
Game Jam Theme
The theme of the Climate Jam this year is Natural & Unnatural Disasters.
Game Jam Sprint Schedule
IndieCade's Climate Jam follows a 5-week sprint:
Game Jam Rubric
The overall rubric used to rank end-of-jam submissions is as follows:

Project Info

My Responsibilities

Project Manager
Game Design
Narrative Design
Game Programming
Game Writing
Level Design

Sprint 1: Ideation (5th out of 42 submissions)

Link to game jam sprint 1 page: https://itch.io/jam/climate-jam-2025-ideation
Submission Format and Requirements
During the ideation phase, we were tasked with creating a one-page game design document that included the following:
One-Page Game Design Document
This game design document was fully written by me. The document below is what we submitted for feedback.
VIEW ONE PAGE DESIGN DOCUMENT HERE >

Sprint 2: Prototyping (2nd out of 34 submissions)

Link to game jam sprint 2 page: https://itch.io/jam/climate-jam-2025-prototype
Submission Format and Requirements
The goal of the prototyping sprint was to submit some combination of the following:
Prototype
We submitted a proof-of-concept of the mechanics of a hidden object game. Unfortunately, due to some unforseen scheduling conflicts with some of the artists on the team, we were unable to include art drawn by the artists in the prototype. Instead, we used a sketch of the environment (that I had drawn as a reference for the artists) as a placeholder background. This prototype was programmed entirely by me, and all of the UI and assets were implemented by me as well.
Narrative Change
Soon after we submitted to sprint 1, we changed the direction of the narrative slightly. Rather than having an overarching storyline over multiple levels (which could be catastrophic if we ran out of time to create all of the levels), we pivoted into each scene having its own contained story.